Slayers 2 Breathing Style Tier List - All 8 Styles Ranked
Slayers 2 breathing style tier list for the v.09 patch: all 8 styles ranked with trainer costs, plus a version warning on the ranks the Thunder nerf moved.
FAQ
What is the best breathing style in Slayers 2?
What level do you need for breathing styles in Slayers 2?
Can you change your breathing style in Slayers 2?
Is Thunder Breathing still good after the nerf?
This tier list ranks the eight trainable breathing styles in Slayers 2 as of the v.09 balance patch. It is built from published rankings and patch notes rather than from my own testing — see the honesty note at the bottom for exactly what that means for each row.
Tier List at a Glance
| Tier | Style | Best used for | One-line verdict |
|---|---|---|---|
| S | Serpent | PVP | Teleport plus a knock-up opens fights on your terms, though conservative lists still say it needs more testing. |
| A | Flame | PVE | Buffed in v.09, it clears packs with wide reach and burn once paired with the Rengoku clan. |
| A | Wind | PVP | v.09 cut its startups to 0.12–0.18s and removed Whirlwind Cutter knockback, letting V start combos. |
| A | Sound | Group PVE | Nearly every move extends into another, and its projectile hits hard on its own. |
| A | Insect | PVP and PVE | Fast moves that link with little effort, with barrages as the payoff. |
| B | Thunder | PVP | Still hits hard with an untouched ultimate, but v.09 slowed its core skills and gutted God Speed. |
| B | Stone | PVP | Hyper armor on almost every attack, at the cost of slower combos and a longer counter cooldown. |
| C | Water | Grinding | Buffed in v.09 with a 0.35s strict stun on tapped X, but still the lowest damage of the eight. |
Reading the tiers honestly: the gap between S and B here is narrower than the letters suggest. Most of it comes down to how fast a move starts up and how reliably it chains into M1 attacks, not to raw damage numbers.
What actually decides a style’s tier
Three things separate these kits, and they explain almost every placement on this page:
- Startup speed — how long between pressing the key and the attack coming out. This is what the v.09 patch changed most.
- Combo chaining — whether moves extend into each other and into basic M1 attacks, or leave you in recovery.
- Area coverage — how much of a pack a kit clears at once, which only matters in group PVE.
Version-sensitive placements
Training Requirements
Every style is gated behind level 25 and a physical trip to its trainer — there is no menu that hands you a moveset. These are the costs published as of September 2026:
| Style | Trainer | Where | Cost |
|---|---|---|---|
| Water | Urokodaki | Underground cave, Bamboo Grove | 5,000 Wen, 30 Demon Horns |
| Flame | Rengu | Rooftop past the Mistfall bridge | 10 Demon Horns |
| Serpent | Obari | Cliffside above Windy Peak | 20 Demon Horns, 5 Beast Cores |
| Wind | Sanemi | Frozen water, Iceveil Valley | 50 Demon Horns |
| Thunder | Zentaro | Tallest mountain peak | Level 25 |
| Sound | Tengai | Cliff above Frost Veil Shrine | Wall Climb required |
| Stone | Gyomei | Near Hidden Mist Village Shrine | Axe and Mace |
| Insect | Shinora | Butterfly Estate rooftop | Level 25 |
Costs and unlock thresholds are early-access figures and can shift between updates — read the trainer’s own dialogue before committing to a long farm. For the leveling route that gets you to 25, see the beginner guide.
Method and sources
This page is a compilation of published research, not first-hand testing. Where sources disagree, both numbers are shown with their dates rather than averaged into a false consensus:
- Style costs and trainer locations follow the Slayers 2 breathing trainer guide (updated September 19, 2026).
- The pre-patch tier arrangement follows the breathing style tier list (September 19, 2026), which placed Thunder alone in S and Wind and Water in C.
- The post-patch re-ranking and all v.09 numbers follow the Thunder Breathing nerf analysis (September 21, 2026).
- Reset mechanics and the 7 Ore cost follow the breathing reset guide (September 21, 2026).
Rows still marked [TBD]
- [TBD] Exact damage values for any style — no source publishes reproducible dummy benchmarks.
- [TBD] Whether Serpent genuinely holds the top spot, or whether that is early patch reaction.
- [TBD] Post-v.09 combo routes for Thunder, which the source itself calls unsettled.
- [TBD] Demon-side equivalents — breathing styles are exclusive to the slayer side of the game, so this list does not apply if you play a demon.
Frequently Asked Questions
Should I reset a style I already trained?
Only if the style you are leaving is one of the ones v.09 actually hit. Thunder kept its damage and its ultimate, so the source’s own advice is that spending materials to change styles for this patch is unnecessary. If you do switch, buy the reset for 7 Ore rather than 100 Robux — see the codes page for free Wen and Spins to fund the rest.
How confident should I be in this list?
Treat it as a map of the current sources, not as a tested ranking. Nothing here is first-hand — the placements are compiled from published guides and patch notes, and the sources disagree with each other on the top of the list. The v.09 numbers are quoted directly, but the tiers built on top of them are judgments drawn from those numbers. Verify a style in-game before spending a long farm on it.
TL;DR
- Safest pick right now: Flame for PVE (cheap at 10 Demon Horns, buffed in v.09) or Serpent for PVP.
- Still fine, no longer dominant: Thunder — damage and ultimate intact, mobility and approach gutted.
- Re-check first when the balance pass lands: Water and Wind, the two styles v.09 buffed most.
- Before you commit: confirm the trainer’s current cost in-game, and use the beginner guide to reach level 25 first.
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